One of the biggest things that changed from the last game is that players will be able to see many more sides of Yagami than before. Now that we’re onto a sequel, we have learnings from the previous game to expand upon and work in all kinds of new experiences. Since Judgment was the first entry in the series, we really focused on building up the core elements of the game. This is where we received the most comments, so we’re ensuring that we address them properly as we move forward with development. The aspect that we needed to refine is the investigative action elements. We know that the big thing we need to keep consistent is the quality of the drama aspect of the game, and we’re working on providing a story that is just as good as or may even be better than the last game. The feedback from our fans has given us a clear understanding of what we should keep consistent and what we need to change, and we would like to give an earnest response to that through this game. When creating a sequel to Judgment, what were the main features RGG Studio wanted to improve? The following interview has been edited for clarity and brevity. That is probably why we continue to pursue production and quality at our current pace.”Īhead of E3 2021, we spoke to Hosokawa about RGG Studios’ development process, how Lost Judgment connects to the wider Yakuza franchise, and more! “Having a team with such a strong mutual understanding is definitely a strength. The ongoing relationship of the development team also plays a significant role,” he explains. “It's all about being aware of the goals and motivation, and then dedication and ingenuity. As a result, RGG Studio has a low turnover rate while still bringing new developers in. Hosokawa says the developers manage to do this through dedication and clear direction. While Yakuza games have typically been released overseas months after Japanese versions, RGG Studio now has to account for a simultaneous global release during development and all of the issues that come with it.ĭespite these issues, the game is continuing the annual release streak RGG Studio has been on since 2014. Side bar: What are your favorite games and platforms of 2021, and what future releases are you most excited about? Take our poll! However, for Lost Judgment, we knew from the start we wanted to strive for a simultaneous global release, so we had to think about what would be appropriate for the product and how to convey the appeal of the product in each region.” “Up until now, we have been focusing on the Japanese market and creating products with how we were going to promote it already in mind. “It tripled the struggles for the entire development staff,” he tells Inverse. Producer Kazuki Hosokawa says this drastically increased the workload for the team. This is all coming to a head with Lost Judgment, a sequel to 2019’s Yakuza spin-off Judgment, which will launch simultaneously worldwide - a first for the studio. While the studio’s flagship Yakuza series has existed since 2005, it only started to gain widespread attention and critical praise in North America following Yakuza 0’s release in 2017. After the launch of Yakuza: Like a Dragon in November 2020, Sega’s RGG Studios’ is bigger than ever.
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