The Son has a rather high amount of health and three very powerful attacks. The first is a claw attack that will put a Vault Hunter very close to Fight For Your Life the second, a volley of corrosive orbs with a small splash radius in a quick succession, which can be dodged at long ranges and the third, a dive into the ground and back up, doing damage in an area symbolized by a purple circle as well as knocking the Vault Hunter airborne. A final move that he uses is not a damaging one: when his health is low enough, he will glow white and dive into the ground for a period of time, regaining some health. We told you yesterday that Borderlands 2: Sir Hammerlock and the Son of Crawmerax would be released in April.Today, we know now the exact dates for release: April 15 for PC, PS3 and Xbox 360 and. He can do this a total of three times - at about 70%, 40%, and 25% health. The most difficult part of the fight when trying to solo him is the beginning, because there are no enemies available for Second Winds until after he dives into the ground to regain health for the first time. A good approach during this phase is to get close to the boss as quickly as possible, then strafe him constantly while sticking close to him. If this is done right, it becomes very hard for the boss to land a hit. Even if he does, in most cases he will only hit once (sometimes twice) before rising high up in the air and roaring, exposing himself for a few seconds. This is an opportunity to either heal or move to in front of him to land critical hits. He will also constantly try to run away to regain distance. For melee-focused characters, sometimes it could actually be hard for them to utilize roid damage if they keep sticking close to the boss and circling him, because they will not get hit very often. The fifth Headhunter pack, Sir Hammerlock and the Son of Crawmerax, will be coming in April. Mayhem catches up with the Vault Hunters when Sir Hammerlock gets kidnapped by the terrible Son of Crawmerax in this fifth and final Headhunter Pack - save him. One way around this is to shoot at his shell and take damage from the reflected bullets. Even though risky, doing this enables Krieg to use Release the Beast constantly. Once the second phase of the fight starts, other enemies will spawn continuously, providing an infinite source of Second Winds. These enemies consist of craboids and varkids, and a powerful shot from a launcher will easily take them out.
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